Pop & Lack

It’s rare for me to dip into the archives, but I heard that our old pal, Keith Lack, is selling some of his Pop Eye units over on Facebook.

Always one to help Keith out when I can, I thought I would repost my enthusiastic promotion of this product from 21 years ago on my old site.

The notion that struck me back then was from the advertising copy which emphasized the possibilities with this.

Pulling your eye from its socket actually struck me as a fairly specific effect—which tends to limit the “possibilities” for a trick.

But the advertising was so seductive. “Nothing comes in contact with your actual eyeball.  No adhesives used of any kind.” So I don’t have to hot glue the gimmick to my cornea? 🤔 Ok, now I’m intrigued.

With that knowledge, I focused my mind and realized Keith was correct. This is a gimmick with unlimited possibilities.


From June 7th, 2004

Magicians are a savvy bunch, and as such, they're always on the lookout for the next big utility gimmick. Oh sure, you can stun the pants of the ladies with one-trick-wonders like Color Monte or Milk to Light bulb, but the true bang for your buck comes from the gimmicks you can use for multiple effects like the thumbtip, the Raven, Xpert, and of course, Slush powder. 

Well, get ready, because now you too can harness the awesome power of the most versatile utility gimmick since the thumbtip .

As the ad copy says, "The possibilities are limited only by your strange imagination."

Oh yes, the possibilities. Think of all the wonderful, varied tricks you could accomplish with this gimmick. Here are just a few ideas: 

1. Pull your eyeball away from your head.
2. Pull your head away from your eyeball.
3. Pull both your head and your eyeball equidistant from an imaginary midpoint.

...among other possibilities too numerous to get into and too obvious to warrant mentioning. 

And think of all the patter possibilities! Why, anytime you need to say the word eye, or even the word I, you can unleash a magical moment of astonishment. For example: 

"Keep your finger on that card and don't move it. I have my eye on you." [Yank out your eyeball.]

or

When performing for the elderly. "I don't know about you, Old Man Periwinkle, but I can barely tell these cards apart from this distance. Let's take a closer look." [Yank out your eyeball.’

or

"Boy, I really wish I saved my $80." [Yank out your eyeball.]

I prefer to use this in my birthday clown shows as misdirection for the knuckle-busting move in my Forgetful Freddie routine. (By the way, I use my Forgetful Freddie routine to teach kids about the joys of forgetting. In particular, forgetting the way I caressed the birthday-boy's sweet, tender buttocks while his mom was in the other room scooping ice-cream.)

When performing for an adult crowd, I like to get into this effect by telling a touching story about the first time I saw snow. You see, when I was growing up, my family would spend the winters with my grandparents in Florida. These were wonderful times, but I never got to experience snow because we would always leave New York before the first snowfall and return after it had all melted. But then, when I was seven, my father needed to stay in New York a bit longer than usual on business. And one cold November night as I looked out my window, I saw these beautiful white crystals falling from the sky. It was the most amazing thing I ever saw. I ran outside in my bare feet and twirled around in the falling snow. I was so awed by the spectacle of nature's majesty that my eyeball popped out of my fucking skull!

(Now, I realize that by so generously divulging my presentations to you, I could be in danger of someone stealing my routines, but that's a risk I'm willing to take if it gets people's creative juices flowing.)

And for those of you that like to do magic tricks to pick up women, I can't think of anything more romantic than getting two of these things and yanking them out of your head as you stare at some girl's tits. She'll really be flattered.

I applaud Keith Lack for doing something different and putting out some unique products. I'm particularly looking forward to August when he is going to release "Bust A Nut" which is an effect where you pull your nutsack out through your zipper and tug and squeeze it until one of your balls apparently rips through your sack and dangles from the epididymis. It's a worker.

A Paper Gameboard Tweak

Based on the emails i got, people seemed to enjoy Quinta idea I posted last month, The Paper Gameboard.

I really like your concept for creating the paper gameboard for the Quinta force. You're right, it definitely smooths out some of the rough points of the force. I know there are people who use Quinta all the time, but something about just using the counting procedure to make a selection between 5 objects always seemed a little contrived to me. But this idea gives it motivation and makes the procedure more engaging.

That was the start of an email from reader Ryan M. He then went on to offer a tweak to the procedure that eliminates the need for the Paul Harris Pointer Anomaly Principle… or whatever it’s called.

What Ryan discovered (maybe discovered is the wrong word, maybe this is obvious to people, but I hadn’t thought of it) is that an arrow is naturally equivocal.

An arrow can be seen as pointing to the starting point OR pointing in the direction the game piece should move. Both make perfect sense.

There are a couple of ways you could do this.

Verbally

This was my first thought, based on what Ryan suggested in his email.

I would introduce the arrow and the balled up piece of paper.

“The arrow will be used as a spinner, to determine which direction we start moving from. The ball is going to be a 50-sided die. But you’ll use your imagination to determine what actual number it rolls.”

That first sentence seems to make sense at this point, although if you really examine it, you’ll see it’s not exactly clear. But nobody will ever notice that because you’re immediately telling them this wadded up paper ball is 50-sided die. That’s more interesting than the previous sentence.

After “rolling the die,” you can have them spin the arrow freely (I would still probably have them do this face-down) and they can turn it over however they want.

You now say one of the following two things:

  1. Okay, so we’ll move in that direction. And the number of moves was what again?

    or

  2. Okay, so we’ll start from that side. And the number of moves was what again?

Both sentences make sense with what you said originally about the purpose of the arrow.

Non-Verbally

Here’s another option that came to my mind.

Write this on the paper:

This image can be interpreted two ways.

  1. We start on the left and move to the right.

    or

  2. We start on the right.

In this case, I wouldn’t show them the arrow or mention its purpose. I’d draw it on the paper and have it placed face-down on the table. Have them roll the “die” and name the number. Then have them rotate the arrow (that they still don’t know is an arrow) face down on the table and turn over the piece of paper so it faces either direction. As they turn the paper, I’d tell them that “this is like a spinner on a gameboard,” then when they turn it over I’d cement in what it means.

“So it looks like we’re going to start on this side, and move this direction.”

or

“So we’re going to start on this end.”

I haven’t done it yet, but it feels pretty much unimpeachably fair to me.

Thanks to Ryan for writing in and letting me share the idea with you guys.

Mailbag #151: Hoy Tweaks

Re: A Hoy Book Test Tweak

If you got them to just think of a random number before you even introduce the books, then ask them, after riffling to their "stop" page whether you should go back or forward that number of pages would that improve the effect or is it overcomplicating? My thoughts are that they might just remember that you allowed them to think of a completely random number (you might have to limit it to, say,  between 1 and 20 depending on how many pages the book has). 

My aim is always to keep it simple. Not give too many instructions. But the possibility that the participant's memory of the effect (which is often more impressive than what actually happened) could be that there was total randomness of choice is tempting.  —AD

My first instinct is that this is a bit too overcomplicated. But everything is worth trying to see how it goes over.

The tweak I suggested was intended to be quick and casual, this one feels like you might end up getting bogged down as you’re counting ahead or back 15 pages or something.

What you might want to consider is saying something like, “We’ll use this book to select a random page, but I’ll also give you a free choice so we know there’s no way anyone could know what page we’d end up using. Give me a number between negative ten and positive ten, your choice.”

They say, negative seven.

You flip through the book and let them say stop. “Okay, we’re at 175. And what was the number you chose again?”

Negative seven.

“Okay, we’ll use your choice and subtract seven. So we’re at 175… 168, yes? That’s as fair as I can be. A random page where you said stop, and then a free choice of how many pages we’d go back or forward from there.”

They may, in time, misremember that “free choice of number” as a free choice of a page number.

Of course, you’re just modifying the force number by the opposite of their free choice.

What I mean is, if the force page is 100, and thei’r number is negative seven, then the number you give them will be your force page plus seven.

If their number is positive ten, you’ll tell them you stopped at the force page minus ten (90).

You get the idea.

There’s no rush to do this simple math because you have all the time you need between when they tell you their number and when you flip through the pages.


I like your addition. It seems you could easily make it even more effective by memorizing the first word on three subsequent pages in their book.

Then you could have them say stop, miscall the page, have them turn to that page in their book and THEN give them the option to stay on that exact page, go one page forward, or one page back. It should be easy enough to see which choice they make and therefore cue you to which word they end up on. 

To me, it seems that would make the choice even more visceral since they would be able to see how the choice affects the end result. —MH

It’s not a bad idea, but the cost of this is that you must be left alone with the book for a few moments to memorize the words and for me, that’s too much of a trade-off.

In the past, I would sometimes have my friend grab any book from the library or book store, bring it back, and then tell them to grab a second book. Then while they got the second book, I would learn the force word from the first. But I’ve been doing some iteration testing of different elements of the Hoy Book Test for the past few months (possibly for discussion in the next book). And my feeling now is that it’s stronger to get the word in real time and for me to never be alone with the force book.

The feeling I want them to remember is they grabbed any two books and we immediately went into the performance.

Dustings #132

It’s my favorite time of year, Haunted Key Season!

That special time of year when a cylindrical object rolls over on your own hand, and you try to convince an adult with a brain in their head that only a ghost could do such a thing.


GLOMM Lodge #5, The Ghost Shrimps, has now been established in Savannah, Georgia.

They join these other four GLOMM lodges:

GLOMM Lodge #1: The Does
West Lafayette, Indiana

GLOMM Lodge #2: The Mastodons
Melbourne, Australia

GLOMM Lodge #3: The Coyotes
Eugene, Oregon

GLOMM Lodge #4: The Otters
Sacramento, California

The GLOMM, which is the largest magic organization on earth (because everyone with an interest in magic whose not a sex offender is automatically a member), is also now the fastest growing magic organization because the official chapters have gone from zero to five in the past year or so. Technically, that’s like infinite growth percentage-wise.


Here’s an email I received from Tomáš H. regarding the Damsel List Force shortcut as discussed in this post.

Thanks for sharing the Damsel List Force shortcut. I like it over the DFB because of it simplicity and use of native features of iOS.

However, I had few issues with the shortcut you shared. So i re-worked it and made improved version. Here is the link: https://www.icloud.com/shortcuts/c57623c992d341a795c46d2a2e897db3

There are two main improvements:

- The default list of items does not have to be numbered. The numbers are added during the list creation automatically. That makes editing and adding more items much easier. And there does not have to be empty line at the beginning.

- It works even with first and last number selected

But here is another, imho very interesting followup of the shortcut: https://www.icloud.com/shortcuts/0a7852b1fad04728bf0073cfc761839a

Instead of typing the number on the phone, the value is dictated. It tries to parse a number from the dictated text. The phone needs to be in a silent mode otherwise there is a "dictation" sound.

I did not have a chance to try it on real performance yet. But the way how I imagine it would work is that you start the shortcut just before the spectator is going to say the number. Or, alternatively, after the spectator tells the number you start the extension and repeat the number, like you are confirming the number they said.

I think it would require some testing and the shortcut can be further improved - e.g. re-trying the dictation if no number is parsed from the text. Feel free to experiment with the shortcut, if you find the idea interesting.


Big news for the Vanishing Inc. Boys!

First, Andi Gladwin shared this on facebook….

And now I’m hearing that an upcoming cover story on Joshua Jay smashes the record for the number of times Genii has used the word “cunt.”

A Hoy Book Test Tweak

I have five people in my life who I regularly test magic tricks on. Meaning, I’ll show them a trick with very little presentation, and then pick their brain about how it might be done in order to road-test the method.

These are people I would never perform for otherwise. They’re just so focused on method and not being fooled that there’s no point trying to show them anything more interesting or immersive. Are you surprised to hear they’re all men?

While I think their attitude towards magic is a little corny, I find it’s useful to have people like this in your life. This way I can test out tricks or ideas without having to burn them on someone whose reaction matters.

Here’s a tweak to the Hoy Book Test procedure that I tested on them recently.

After they say “stop” while I’m flipping through the pages of the second book, I say:

“Okay, one more choice. I can stay on this exact page, flip one page forward, or go one page back. What do you want?”

The reason I wanted to add this was because I thought it would add an extra element of choice to the page selection, which I felt was missing. Yes, they sort of “choose” where to say stop—but I don’t think that really feels like a “selection” on their part. Here they have a distinct choice. Of course, we know their choice doesn’t matter, but it feels like it should matter.

But I wasn’t sure it was a great idea. By slowing down here, am I just spotlighting a moment that’s better glossed over? Giving them a chance to think, “Hang on—I never actually saw that page number. He could’ve just been lying.”

So over the past few months I’ve been testing it out—including through my gauntlet of the five trick dissectors I mentioned earlier—and I’ve come to the conclusion that it does add to the impossibility and doesn’t draw attention to the force as I worried it might. As I broke down the effect with these guys and they tried to work out the method, two of the five actually mentioned that moment as a reason it couldn’t be one of the methods they were considering. As in, “If you somehow knew the page you’d stop on… wait, but you let me choose to go forward or backward from there.”

I just don’t think it occurs to people that you would make a big deal about what page exactly you were going to have them use… if your intention the whole time was to lie about the page number.

So from my personal testing, I think this is a tweak worth adding. Yes, in the trick’s reality, you knowing the word they’re thinking of from page 113 shouldn’t be any more impressive than you knowing the word they’re thinking of from page 111. It’s all technically the same trick. The benefit is just adding a distinct choice into the process, which I think helps trip them up if they try and unravel it in their mind.

Pacing

While you watch some of Craig's stuff on youtube, I somewhat doubt this video is top of your list. But this quote, to me, showed the complete difference in performance style between the two of you (and by extension professional vs amateur).

Quote from Craig Petty in his recent Introduction to Sponge Ball Magic video:

"Most tricks don't have multiple phases where lots of different things are happening one after another. The tricks that do are the ones that are most revered by magicians. Why does ambitious card work as well as it does? Why does card in the box work as well as it does? Why do coins across work as well as it does? Because it's happening again and again and again. You're almost beating them up with magic, which for me, at least in my opinion, is far better than having a seven or 8 minute buildup for one moment of magic at the end."

I would say what he says only applies to professional strolling close up. Anyone doing a formal show, stage or close up, would also include some slow builds. —DF

Yes, this is an important distinction in the amateur/professional divide.

Do you do the same thing over and over? Or do you build to one crazy moment?

If you’re performing a restaurant gig, or at a wedding reception, or for other magicians, then the same thing over and over is probably preferable. Those environments aren’t built for focusing on story or atmosphere, just the raw impossibility. So yeah, hit them with it repeatedly. That’s probably what I’d do too.

But in casual situations, it’s exactly the opposite. Especially if you’re performing one-on-one.

It’s the height of magician-centrism to repeat the same general effect again and again. It’s not a great look.

“Watch! The coin goes from my right hand to my left hand! Wait, wait. Look! Another coin went from my right hand to my left hand! Wait, hold up. Check this out. Another coin went from my right hand to my left hand!”

“Great trick, Timmy, Now, make sure you put your helmet on if you’re going to take your scooter out today. And I’m not going to buy you any more Play-Doh if you keep eating it…. What? Yes you have. It’s all over your lips.”

Craig says,

“You're almost beating them up with magic, which for me, at least in my opinion, is far better than having a seven or 8 minute buildup for one moment of magic at the end.”

I’ll buy that logic when you’re working a close-up gig. People want to see the moment over and over. They want to try to catch you, or watch how their friends react to it.

But keep in mind that tricks with multiple phases are inherently weak magic. They almost have to be. You can’t do an effect that truly blows people away… and then repeat it twelve times in four minutes.

Here is the key to keep in mind…

The pace you choose tells the audience how much the moment matters.

There may be dozens of moments of magic in your cups and balls routine, but none of them really affect the audience. The moments just sort of wash over the spectators. How special can this moment be if it keeps happening over and over again?

But you genuinely could do a one-phase cup and ball routine for someone, where the ball vanishes from your hand and appears under the cup. You could build up to that single moment over eight minutes where you set the conditions, and lay out the premise regarding how you learned this technique, etc. And I believe you’d have something far more interesting, engaging, and impossible-seeming, even though it has only 1/36th the amount of actual magic.

Of course, you wouldn’t do that table-hopping because it’s not the environment for it. That’s the environment for giving people a traditional magic experience.

Pacing is often the difference between someone thinking, “I just saw a pleasant magic routine,” and someone thinking, “I just saw… something strange.”

My general rule is to let the size of my audience dictate my pace. Usually (not always) the more people I’m performing for, the faster I’ll perform (or the more beats I’ll put into an effect). While my desire is usually to go slow and to put a lot of emphasis on each moment, I just don’t think that’s feasible with larger or unfamiliar groups. If you’re going to go slow, build tension, and craft an experience for people, then you need to tailor that interaction to the people you’re with. And you can’t tailor an interaction to 40 people at once.

Failsafe Trick Examples

A couple months ago I wrote about the idea of having a Failsafe trick in your repertoire. This is a trick that you can slip into at any time. If you space out on the trick you started to perform or if your mind goes blank when someone hands you a deck, for example.

For me, I like to have a Failsafe Trick in my back pocket if someone asks to shuffle a deck that can’t be shuffled for the trick I had planned. If someone asks to shuffle a deck and you don’t let them, you might as well just email them a pdf of the method. At that point they pretty much know how it’s done anyway. Your refusal screams “special arrangement” as blatantly as telling them, “No, you can’t shuffle the cards, they’re in a special arrangement.” So don’t fool yourself into thinking you’ve “saved” the moment by denying them.

If they ask to shuffle, or they ask to use their own deck, or whatever, I just immediately say, “Yeah, of course.” And I can do that confidently because I’m ready to switch to my Failsafe.

There are three qualities a Failsafe Trick should have.

It should be dead easy. The whole reason you’re reaching for your Failsafe is because you’ve already been thrown off balance. You can’t expect yourself to suddenly recall a complicated sequence of moves.

It should be structurally simple. Ideally, it builds toward one clear moment. That single beat gives you something to aim for and makes it easy to frame the presentation around.

It should be a blank-slate effect. That’s my term for tricks that can be dressed up in almost any presentation. On their own, these effects are borderline dull—and that’s a good thing. If an effect is too entertaining in its bare form, it’s probably too specific to fit as a fallback.

Why do I want something dull? Because this performance wasn’t planned. It needs to slot naturally into whatever conversation you were just having, or whatever premise you’d set up for the trick you meant to do.

If you start with, “Here’s a new technique I’m working on to cheat at cards,” and then they ask to shuffle, you can’t suddenly pivot to:

“Here’s a trick about two black-haired gentlemen who went on a double-date with two red-haired women.”

That type of trick doesn’t make a good Failsafe.

We want something bland and malleable.

To test that, I ask myself:

  1. Could I frame this trick as a technique to cheat at cards?

  2. As an example of psychic powers?

  3. As a game I used to play as a kid?

  4. As an old forunte-telling ritual.

If the answer to all of those is yes, then it’s probably the kind of trick I can bend to whatever situation I’m in.

Now, to be clear, the fact that I can frame it as anything doesn’t mean the presentation will be good. But that’s fine. We’re not looking for brilliance here. You’re not going to invent a masterpiece on the fly, and you don’t need to. The goal is “passable.” You’re just trying to steer the moment back onto the tracks, not win a FISM award.

Here are some good examples for Failsafe Tricks.

Sort of Psychic by John Bannon
From the Move Zero DVD or Download

This has been my go-to Failsafe for years. I’ve written about a few tweaks I’ve made to it before (Ctrl+F “sort of” if you’re curious), but in a Failsafe situation, I just do the standard version.

Effect: After a brief “warm-up” where your friend tries to identify which small pile their thought-of card is in, they’re suddenly able to cut directly to that very card from a full deck.

And here’s how easily it slips into different framings:

Card Cheat: “One of the most important skills in card cheating is learning to cut to an exact point in the deck. I’ll show you a quick process for picking up that skill.”

Psychic Powers: “I’m going to teach you a simple way to sharpen your psychic abilities. At least when it comes to sensing where a card is hiding.”

Childhood Game: “When I was in 2nd grade, we had a deck of cards in our classroom, but no one actually knew any games. So we would make up our own games. Each kid had a card that was their card for the year. Mine was the 5 of Diamonds. We had this thing we’d do where you’d cut to a random card, and whoever’s card that was became ‘King’ for the day. I learned a way to cut directly to my card each time. So I could always make myself King. It’s an interesting process. I’m not quite sure exactly how it works, but I’ll show you.”

Old Ritual: “There’s an old gypsy ritual where you pick a playing card as your ‘Happiness’ card and train yourself to tune into it. Supposedly, when you can find it in a shuffled deck, it opens your ability to find happiness in real life. I’ll show you how it’s done.

DFB App idea by Sean D.
From the DFB Facebook Group

Supporter Chris Y. pointed me toward this clever idea for a simple Failsafe Trick.

In the DFB app, create a list where every entry just says “NO.” Then make your force word “YES.” Give the list a vague title like “The Card” or “The Card’s Location.”

Now you can have them shuffle the deck as much as they want, deal through it while counting aloud, and stop wherever they like (or at the card you’ve prompted them to, depending on your framing). When they stop, you show them your list—and it proves you knew exactly where they’d land as that number says YES while all the others say NO.

Card Cheat: “It’s one thing to control a card when you’re the one shuffling. What I’ve been working on is getting someone else to shuffle the card right where I want it. Here shuffle these up. Let’s say the card I need is the Jack of Spades. Whenever you want, stop mixing the deck and deal through the cards, counting where the Jack of Spades lands.”

Psychic Powers: “I had a premonition early of something that would happen with this deck of cards.”

Childhood Game: “When I was in 2nd grade, we had a deck of cards in our classroom, but no one actually knew any games. So we would make up our own games. We had this one thing we would do where each kid in the 2nd grade classes would get assigned a number from 1-52. And then we’d all put our milk money into a prize pot. And someone would shuffle the deck and deal through, and whatever number the Ace of Spades landed on, that kid would win the whole pot.”

“We did this on and off for most of the year, but then something weird started happening. I would win week after week. The kids thought I was cheating. I was like, ‘Cheating? I’m not touching the deck. I’m not dealing the cards. How could I cheat?” But kids aren’t really logical, so we stopped playing the game. But it’s true, I didn’t cheat. I never touched the cards. I’ve just been always lucky at this game. I’ll show you.”

Old Ritual: “There’s an old gypsy ritual where you think of any card in a deck and the gypsy determines a position in the deck. You shuffle the deck and then deal through the cards until you get to your thought-of card, and depending on how close it is to the fortune-teller’s number, that’s how lucky you’ll be in the coming year. So being two-cards away is luckier than being 12-cards away. Of course, being dead-on is ideal, but that hardly ever happens unless you’re going to have extraordinary luck.”

51 Fat Chances by John Bannon
From the Move Zero Vol. 2 DVD or Download

Effect: It’s sort of a lightweight Open Prediction. Your friend shuffles the deck. You make a prediction. Packets of cards are cut off and dealt through face-up to find your prediction, other cards are dealt off to the side. Eventually the spectator turns over every card but one—the one you predicted.

I originally overlooked this when I first picked up the download, but supporter James R. flagged it as a solid Failsafe Trick, and I think it works well in that context.

There’s an ending phase involving a down/under deal that some people might not love, but I think it works fine here, especially after all the shuffling and cutting. And if it’s not your thing, it’s easy to replace with another clean ending.

Card Cheat: “At the end of my poker nights, we play a game called Poison Card. Where you name a card and every card eventually gets turned over. You get $10 for every card that gets turned over before the Poison Card. I think I’ve come up with a way to cheat at this without touching the cards. Will you help me test it?”

Psychic Powers: “I had a premonition early of something that would happen with this deck of cards.

Childhood Game: “When I was in 2nd grade, we had a deck of cards in our classroom, but no one actually knew any games. We made up a game called ‘Poison Card,’ where we would turn over every card in the deck, looking for the Poison Card. You’d get a penny for every card that was turned over before the Poison Card. This is the only game I’ve ever been good at, and I don’t actually know why. I’ll show you.”

Old Ritual: “In old fortune-telling lore, there’s a card known as the Death Card. Most people think it’s the Ace of Spades, but traditionally it’s the Four of Clubs. There’s a ritual where you shuffle, then deal through the deck—and wherever the Death Card appears tells how close death is to you. If you turn it over early on, danger’s near; late in the deck and you’ve got plenty of time left. I’ll walk you through the process and we’ll see what fate says tonight.”

Clearly, these aren’t masterclass presentations. I’m repeating themes because I was improvising them as I wrote this post. The point isn’t that these are great scripts. It’s that these tricks can slip easily into a bunch of different premises, including whatever tone or story you’d already set up before you had to pivot into your Failsafe.

You might think of these effects as too simple. But that simplicity—and their flexibility—is the strength. Failsafe tricks aren’t your “go-to” favorites, the ones you plan out and look forward to performing. They’re your “oh-shit” tricks. The ones that save you when your brain blanks or the situation shifts. Having one or two in your repertoire lets you stay cool and unbothered regardless of what might happen as you get into an effect.